Tacita Dean

Coursework, Creative Arts BA (Hons), Project 4: Developing Methods - Traces of Time, Research & Reflection

Tacita Dean

Nationality: English
Born: 1965
Major Works: Disappearance at Sea (1996). Mosquito (1997), Trying to Find the Spiral Jetty (1998), Sound Mirrors (1999), The Green Ray (2001), Kodak (2006), FILM (2011)
Years Active: 1992-present
Medium: 16-mm film, drawing
Style: Films that resemble drawings, no narration or score, no fancy lighting “I like things to happen within the frame”.

Reflections

Padlet link to research.

Tacita Dean is someone I have been aware of, mainly due to the film The Green Ray which I looked into back in Project One and also from her book Place (Dean and Millar, 2005) but before this project, I would definitely rate my knowledge as sparse.

Expansive is a word that springs to mind when I began to research her work. This one entry can never do justice to the scope and breadth of her work, so I am going to focus on what I see as some common themes that run through her work and particular pieces that caught my eye. I also want to focus on any inspiration I can take for my own creative journey.

Common Themes

As detailed on the padlet research board, I have looked at a variety of Dean’s work, although I feel I still have only scraped the surface. There seem to be some common themes that run through them which I would like to reflect on.

One thing that is clear from pieces like Mosquito (Magnetic) (Dean, 1997), Kodak (Dean, 2006) is a determination to keep older means of producing art and video alive such as 16 mm film. There is a nostalgia for the past and the way we used to create and a focus on keeping these industries alive. Dean herself says:

“There’s something in the emotional language, the emulsion, and the movement and the breathing that makes film a very alive medium, whereas digital projection is inert.”

Tacita Dean

Dean writes in an article for The Guardian (Dean, 2011) about her wish for celluloid film to maintain its presence in art and video and her sadness at the last 16mm lab in England closing. She talks of her process of creating films using 16 mm as being “intrinsically bound up in the solitary hours of watching, spooling and splicing” and how there is a “magical transformation” with analogue techniques that digital can’t replicate.

This has made me stop and think about the importance of the method used to create as being equal in stature to the end result. Modernity seems to continually look for shortcuts, we now have apps such as canva that turn everyone into a graphic artist with ready-made templates and images to snap in place. Is this art? Or in taking all these shortcuts are we losing true creativity and is everything becoming a cookie-cutter replica of each other. There is something about a hands-on, slow and arduous process that reflects in the final piece. Would Dean’s work like The Green Ray (Dean, 2001) have the same impression if it was filmed and edited digitally?

I think people are starting to appreciate times gone by and the processes we used to have. Recently there are movements such as “Slow Food” which has a focus on slow, traditional methods over mass production. There is a sense of loss when old industries die out and artists like Dean are highlighting this with the use of materials such as 16 mm film.

It brings me to think again of Katie Paterson’s Future Library and how the world will look in one hundred years. By reflecting on the past, we jump to thoughts about the future. That is what thinking about Time does, it seems difficult to only think in one direction.

Another common theme I see is this technique that has been described as “drawing with film”. This in some ways seems to contradict the idea of keeping to the old ways. In bringing film into the idea of drawing, are we losing traditional drawing techniques? This idea is explored to some extent in Ed Krcma’ Tate paper (Krcma, 2010) who suggests that drawing is more aligned with analogue technologies like film. Interestingly in this paper a comparison to William Kentridge’s work is made which is a link I han’ tmade previously but I think it is a very valid one as both do use film and drawing together to create something very new.

Highlights

One piece by Dean I was immediately drawn to was Trying to Find the Spiral Jetty (Dean, 1998). The Spiral Jetty is still something I keep coming back to for inspiration and so my interested was certainly stimulated when I found out that Dean shares a similar fascination. Trying to Find the Spiral Jetty is a sound piece that Dean recorded when travelling to the United States to visit the Jetty. She didn’t find the Jetty but recorded her experience, analoguely of course.

Trying to Find the Spiral Jetty, Tacita Dean

Building on this sound recording, Tacita Dean made contact with JG Ballard who was also a great admirer of Smithson and they exchanged a series of letters over a period of time. This lead to the making of the film JG (Dean, 2014) hich features images of the salt lakes intertwined with Smithson’s Jetty and Ballards short stories. Tacita Dean said of the project:

“Both works have an analog heart, not just because they were made or written when spooling and reeling were the means to record and transmit images and sound, but because their spiraling is analogous to time itself.”

Tactita Dean

In order to mix the landscape and time in the same frame, Tacita Dean used a technique that “used various purpose made masks of different shapes to mask the gate aperture rendering an effect of stenciling, layering the filmed images” (Galerie Marie Goodman, 2014).

I think of Dean using Smithson and Ballard’s work as a basis in a similar way to the Ekphrastic poems. Creating something using a very different discipline based on an earlier piece of work. This has given me a lot of ideas and inspiration about how I may keep Smithson’s work at the basis of something I could create.

Inspiration and Ideas

When I first cames across Tacita Dean in the introductory lecture with her Green Ray film, it wasn’t one of the works I was initially drawn to and I didn’t look too much into it at the time. However, now having spent some more time exploring her work it has given me a lot of ideas and inspiration for how I could develop my own work.

One approach I want to experiment with in the next few days is using film as a drawing technique. I sadly don’t currently have access to analogue filming equipment to fully appreciate this style but am hoping I can create something digitally.

In the future, I want to experiment with analogue photography and filming. I remember the anticipation as a child taking photos where you had to wait and see what returned from the developers and you didn’t have the chance to take 100s of versions of the same shot to get a good digital photo. I will see if I can get hold of a camera to allow to do this.

Looking at Tacita Dean’s work has also renewed my interest in the Spiral Jetty and land art. Perhaps there is a way I can combine “cinematic drawing” with taking photos of spirals in the local environment.

References

Amélie (2001)

Coursework, Creative Arts 1.1 Experience Creative Arts, Creative Arts BA (Hons), Films, Project 2: Encountering Time - A Critical Analysis, Research & Reflection

Amélie is a 2001 French romantic comedy by Jean-Pierre Jeunet. There is so much you can say about this movie but I want to focus here on its use of colour throughout the film as I think it is one of the most brilliant examples.

The film follows the story of Amélie who is brought up in an eccentric household and eccentric characters seem to be ever-present in her life. We are brought into her imagination and the way she sees the world throughout the film.

The use of colour in the film helps us feel this imagination and inner world. The film as a whole is very saturated with warm filters, there is a lot of deep red, gold, yellows and earthy greens which help create this almost surreal feel. Paris itself is brought to life and personified using the yellow hues and it acts as a character in the film rather than a location.

Green and red are used commonly in the film. Green symbolises nature, hope and is a comforting colour to many people and so it is used to harmonise the overall look in the film. Red on the other hand brings warmth, passion and Amélie is often seen wearing red or carrying red accessories to reflect her life and mood.

The Story of the Last Chrysanthemums – Kenji Mizoguchi

Coursework, Creative Arts 1.1 Experience Creative Arts, Creative Arts BA (Hons), Films, Project 2: Encountering Time - A Critical Analysis, Research & Reflection

The Story of the Last Chrysanthemums is a 1939 Japanese film directed by Kenji Mizoguchi, about a male actor specialising in playing female roles in late 19th century Japan. It was a movie I discovered by accident one day but has become one of my favourites. It manages to capture humanity and the ideas of family, class, the value of life in a simple storyline with amazing cinematography.

The shots Mizoguchi uses to draw us into the story are on a very human level. There are a lot of wide-angle shots that place the actors in very real sets as if we are watching real life from a distance. There is a lot of care taken to create realistic mise-en-scene to convince us we are watching a real story. The detail in the shots is amazing, and as so much of it is shot from a distance the set is almost more important than the acting at times, but this is how we often see the real world, we watch stories unfold from a distance.

There are very few close-ups or changes of angles within a scene and this helps us stay captivated by what we are seeing unfold. Almost like watching actors on a stage rather than a film.

Alongside the amazing cinema work, the storyline and script are believable and give us an insight into the class system in Imperial Japan. The characters develop and we feel their emotions and struggles with them.

Formal Elements

Coursework, Creative Arts 1.1 Experience Creative Arts, Creative Arts BA (Hons), Project 2: Encountering Time - A Critical Analysis, Research & Reflection

The disciplines I am currently most interested in are art, literature and lens-based media.

Starting Points

Art

  • Colour
  • Form
  • Line
  • Point
  • Scale
  • Shape
  • Space
  • Texture

Lens-based Media

  • Angle
  • Composition
  • Contrast
  • Distance
  • Editing
  • Framing
  • Mise-en-scène
  • Viewpoint

Literature

  • Alliteration
  • Assonance
  • Character
  • Dialogue
  • Imagery
  • Metaphor
  • Narrator
  • Plot
  • Similie

The above are all terms given to us in the course guide. There are some that are interchangeable across disciplines, but none have been repeated. There will be other terms added in my glossary.

Art

Colour

Colour theory as a topic is huge in art. The definition of colour is that it is produced when light hits an object and is reflected back to the eye. The wavelength that is reflected back to the eye determines which colour our brain sees. However, there are many subjective elements to it too. Colours evoke memories to us, they can be seen as warm or cool, some colours complement each other, some have cultural associations.

The Colour Wheel

There are 12 sections on the standard colour wheel. The three primary colours of red, blue and yellow; the three secondary colours are made from the primary: orange, purple and green; finally the six tertiary colours are made from mixing the secondary colours.

The wheel can also be split into warm colours and cool colours. Warm colours are the upper right half and are the colours that seem to be brought forward in a composition. Cool colours on the other hand are the lower left and seem to sink backwards in paintings.

Harmonious colours are those next to each other on the colour wheel, they work together well and seem to be pleasing to view. Contrasting or complementary colours on the other hand are opposite on the wheel and often clash and can create drama when together.

There are three other characteristics of colour:

  • Hue: the colour itself, the distinctive quality by which one can distinguish one colour from another, e.g., red, blue, green, blue. 
  • Value: the brightness of the hue, the quality by which one distinguishes a light colour from a dark one, in the range from white to black.
  • Chroma or intensity: the quality that distinguishes a strong colour from a weak one, the departure of a colour sensation from that of white or gray, the intensity of a colour hue. 

Colours and Emotions

Choices of colour and the relationships between colours have a huge influence on how a piece of art or design looks and feels and the emotions it provokes. Colours have wider social and cultural meanings behind them too which can be used by an artist. For example, red has many different meanings. Often we link red to danger. In western culture, red is often used as a warning sign or to tell you to not do something. In traffic lights, the colour red is used to mean stop. Red can also have a link to anger. Cartoons or movies may show a character going red in the face when getting upset. It can also mean embarrassment. Red can also have positive associations. We link red with love and passion – it appears all over Valentine’s cards in February. We also see red as a festive colour – the colour of Christmas and Santa Claus. Different cultures treat colours very differently, however. In China, red is seen as a lucky colour. In South Africa, red is seen as the colour of death and mourning (which is normally associated with black in the United Kingdom). The use and meaning of colour can vary depending on where artists and their audiences come from.


Form

Form describes three-dimensional objects. It can describe how a sculpture forms a three-dimensional object in space. Form can also describe the illusion of how three-dimensional form is conveyed through the use of lighting and shadows, and the rendering of value and tone. Two-dimensional work can suggest three-dimensional objects by including implied forms. This means that lines or shapes are shown in a way that suggests they have depth. This can be done using perspective or through tone or colour effects.

Form can be either geometric or organic. Geometric is mathematical objects such as cubes, pyramids and spheres, they give a man-made appearance and can suggest solidity, balance and permanence. Organic forms look natural. They are irregular and may seem flowing and unpredictable. The most obvious example of organic forms is realistic representations of the natural world or living things, but they do not have to be realistic to be organic. Some designs combine geometric and organic forms.

Forms have mass. The mass of a form is a result of its size and the material it is made from. The greater the mass the heavier a form is. The appearance of an object can change how heavy it looks – its perceived mass. For example, darker and more intense colours or more detailed textures tend to appear heavier.


Line

 Line is considered by many to be the most basic element of art. In terms of art, a line is considered “a moving dot”. Line has an endless number of uses in the creation of both drawings and paintings. Although we typically associate line with drawing, it’s also foundational to painting as they reveal the artist’s techniques.

Perhaps the most obvious use of line is when it is used to define the edges or boundaries of a subject. We can obviously communicate a subject’s edges by using lines. In most cases, when we begin a drawing, we start by drawing the outlines of the subject. The outlines are just the beginning since the line is also used to describe the details on the subject as well. Usually, we can simplify areas of contrast on a subject into a line.

Line can also suggest movement, mood, emotions and ideas.

Orientation refers to the direction of lines. They could be vertical, horizontal or diagonal. Lines can be used in art and design to help guide your eye around a painting or to create a sense of balance and structure. Deliberate use of horizontal, vertical and diagonal lines can help to create a focal point. They can also help to suggest depth and a sense of perspective.


Point

Point can refer to the focal point of a piece of work. It is a key point of interest in your painting that you want to direct attention towards. It should be your most interesting point in the painting. It is possible to have more than one focal point but there is usually one strong point where the focus and attention is.


Scale

In art and design, the principle of scale refers to the relative size of one object compared to another, typically the size of the artwork to the viewer’s body. Scale can also refer to the size relationships of different visuals within a singular piece of art.


Shape

In the study of art, a shape is an enclosed space, a bounded two-dimensional form that has both length and width. Shapes are one of the seven elements of art, the building blocks that artists use to create images on canvas and in our minds. A shape’s boundaries are defined by other elements of art such as lines, values, colours, and textures; and by adding value you can turn a shape into an illusion of its three-dimensional cousin, form. As an artist or someone who appreciates art, it’s important to fully understand how shapes are used.

Like with form, shapes can be geometric or organic.


Space

Space, as one of the classic seven elements of art, refers to the distances or areas around, between, and within components of a piece. Space can be positive or negative, open or closed, shallow or deep, real or implied, and two-dimensional or three-dimensional. Three-dimensional work creates real space. Two-dimensional works can create implied space using various techniques. 


Texture

Texture is used to describe the way a three-dimensional work actually feels when touched. In two-dimensional work, such as painting, it may refer to the visual “feel” of a piece. Many artists use texture to show their technique and to express emotion.


Tone and Value

As an element of art, tone or value refers to the visible lightness or darkness of a colour. Tones could refer to black, white and grey tones between. It could refer to how light or dark a colour appears. In real life, the tone is created by the way light falls on an object.

Two-dimensional artworks cannot show real form. The illusion of form can be created by using different tones that suggest different amounts of light hitting the subjects shown. This can fool the eye into seeing a three-dimensional object.

Tone can be used to create an atmosphere in art and design work. Different atmospheres will be created depending on the value and contrast of the tones used. A small amount of contrast tends to result in a calmer image, whereas high contrast creates drama. The term chiaroscuro is used to describe images with very high contrast.

Tone can also indicate depth and distance in artwork and artists can create focal points at different places in their work.

Lens-based media

Angle

Camera angles, and the degree of those angles, can totally change the meaning of a shot.

Eye-level shots

In an eye-level shot, the camera is positioned at the same level as the actors’ faces which gives it a sense of immediacy and realism. In everyday life, we see most other people at eye level and this shot type is often used when filmmakers want us to feel part of a scene.

Low-angle shots

Using a low angle shot is an effective way to establish a character’s importance in a scene as they make characters look powerful and imposing.

High-angle shots

Here the camera is above the object or actor being filmed and is pointed down at them. High angle shots make characters and objects seem smaller. High angles can also work to make characters seem weaker or more vulnerable.

Worm’s eye view

This is an extreme low-angle shot in which the camera is very far below the subject and pointed upwards. This angle exaggerates the scale of the shot’s subject and can make actors seem like imposing giants.

Bird’s eye view

Sometimes called an overhead shot, this camera angle places us directly above the subject. The Bird’s eye view can be used to show us action that might not be visible from eye level.

Dutch angle

For a Dutch angle, the camera is slanted to one side. With the horizon lines tilted in this way, you can create a sense of disorientation, a de-stabilized mental state, or increase the tension.



Composition

Composition is important in photography and art. It links to viewpoint and framing and it is also important to consider the other formal elements of art such as line, shape and balance. Composition refers to the positioning or arrangement of people, objects and landscapes in the frame. Good composition can enhance the meaning of an image.

Leading lines are a useful compositional tool. A viewer’s eyes tend to look for lines and follow them from one end to the other. The effect is particularly strong when different lines come together.



Contrast

Contrast can mean many things in photography and film.

One way to add interesting contrast is to use sections of black and white. Working in black and white can draw attention to light and tones, shapes and textures.



Editing

Editing can be done in both film and photography. A well-crafted edit can create meaning and take audiences on emotional journeys. Simple editing of photographs can include cropping the image or removing errors and minor blemishes like dust spots. Underexposed areas can be lightened and washed out areas can be made to appear darker. This can be done quickly and easily. It is also possible to make more significant changes to an image. This can be used for artistic or experimental effects. For example, you might change the contrast, increase or decrease colour saturation, add blurring or mix areas of black and white and colour.

In film, at its simplest editing can remove bad takes and shorten sequences, but when filmmakers fully harness its power they can create meaning where none existed and take audiences on emotional journeys.

Continuity editing

The most common form of editing is continuity editing. In this editing style, shots from different angles are cut together to create a sense of continuous movement and continuity. This creates the impression that time and space remain consistent within the scene, even if the shots have been filmed at different times. A key aim of this style is to ensure that no single cut calls attention to itself and that nothing strikes the viewer as confusing or inconsistent. When continuity editing is applied correctly we may not notice the individual cuts.

Montage editing

The main alternative to continuity editing is montage editing. Montage editing can be used to create excitement, terror or startling new meanings. Instead of allowing shots to flow smoothly from one to another, montage editing juxtaposes images for effect and can cut rapidly from wide shots to extreme close-ups. Montage editing draws attention to itself in ways continuity editing does not.

Other editing techniques

Cross Cutting

This is used to cut between two different actions happening at the same time. By cutting back and forth between these different events, the director can establish that they are somehow linked.

Freeze Frame

This highlights an important moment by creating a pause effect in which a single frame of film is extended for several seconds.

Slow motion

These effects are usually captured by the camera by changing the filming speed but can also be achieved in post-production by slowing individual shots down. This can help emphasise special moments or draw out actions to generate suspense.


Distance and Framing

Framing a camera shot can make audiences feel more connected to the story you are telling. You can alter the frame by placing the camera closer or further away from the action being filmed.

Close up

A close-up shot shows us a character or object at close range. A director might choose to show an actor in a close-up so that the audience can properly see their face. This allows viewers to see the character’s facial expressions and gives them a clue as to how the character is feeling emotionally. A director might also use a close-up of an object so that we can see its importance. Extreme close-ups can be used to build tension or add extra emotion to a scene.

Medium shot

A medium shot, sometimes called a mid-shot, is a shot taken from the middle distance. A medium shot of an actor won’t show us their face in the same level of detail as a close-up but it will let us see more of their body and surroundings. Medium shots of actors are often framed from the waist upwards and that combination of distance and framing allows us to see both a character’s face and their body language.

Long shot

A long shot, sometimes also known as a wide shot, takes us far away from the character being framed. This gives the audience much more information about the scene in general and puts the actor in context, as we usually see them in the middle of a landscape or busy environment.

Thinking about where objects and people are in the frame itself is crucial. If a character is important in a scene, a shot might place them in the centre of the frame. If two characters are drifting apart, one way to show that might be to position them at opposite ends of the frame. One specific tool film-makers sometimes use to help with framing is the Rule of Thirds. The Rule of Thirds is an approach to framing which divides the frame into three sections across the horizontal and vertical lines. Placing actors, edges of objects or the line of the horizon on these imaginary lines makes it easier to create balanced and pleasant compositions.



Mise-en-scène

Mise-en-scène is how all the aspects of a film combine to create a convincing world on screen. It involves everything you can see on a screen or in an image including props, costumes, make-up, location, set, performance and animation.



Viewpoint

Viewpoint links to composition and angles. The distance your subject is to the camera can change how much of the frame it fills, how its scale compares to its surroundings and how flat or deep the image will appear.

Directors can also change the viewpoint by moving the camera during filming a sequence.

Pans

In a panning shot, or pan, the camera is locked onto a tripod and the tripod is fixed in one spot. The tripod head, which the camera rests on, is pivoted from left to right or right to left. The effect is much like standing in one place and looking from side to side. Panning is often used to follow action such as a character moving from one spot to another. Panning shots can also be used to establish locations, slowly revealing information about a place as we take it in.

Tilts

A tilt is similar to a pan in that the camera is also fixed to a tripod. However, instead of pivoting from left to right, the camera is tilted up or down. Tilts can be used to follow the action. If a character on screen was climbing a ladder, the director might use a low angled tilt to follow them as they move upwards. Tilts can also be used to tell us a little bit more about a location than a single, static shot might.

Tracking shot

In a tracking shot, the camera is placed on a moving platform or vehicle so that we can follow alongside the action. Nowadays, tracking shots can also be achieved by using Steadicams. A Steadicam is a self-balancing camera rig that is attached by a harness to the camera operator. When a Steadicam operator moves, the camera moves with them creating a smooth gliding motion.

Handheld camera

In a handheld shot, the camera is carried by the camera operator. Because this technique gives scenes a bumpy and unpolished feeling it is often used by directors when they want viewers to feel embedded in the action of a scene.

Crane shots

In a crane shot, the camera is mounted to a crane and can move up or down. Crane shots are usually used for dramatic effect, making us feel as if we are swooping over a location or diving down from above.

Zoom shots

A shot that uses the zoom lens to suddenly push us closer to or further away from a subject is called a zoom. Zooms can be effective if used creatively but can also seem amateurish and distracting if overused.

Aerial shots

In an aerial shot, the camera is mounted to a flying vehicle and flown over the action or location. Aerial shots are often used at the start of a film to establish the setting and create a sense of mood.

Literature

Alliteration

Alliteration is when words start with the same letter and, more importantly, the same sound. It can be used to create a mood or for emphasis. Alliteration can build a mood or set the scene depending on the letters that are used:

  • The gentle ‘w’ sounds in “whispering wind” create a soft and airy mood.
  • The harsh ‘r’ sounds in “raging river rapids” help the reader to imagine the brute force of the water.

Alliteration can also be used to capture the reader’s attention and reinforce a point.


Assonance

Assonance is a technique similar to alliteration but where the same vowel sound repeats in a group of words. For example, “It beats . . . as it sweeps . . . as it cleans!”

Assonance is a method of achieving emphasis and cohesion in a short stretch of text.


Character

Characters in texts are developed through what they say and do, and the language used to describe them. There is explicit characterisation and implied characterisation. The character is built up through description, dialogue, how other characters see them, behaviourisms.

Characters usually change over the course of a text. These changes can be a powerful way to present themes and important ideas to the reader. As the text continues, the author often adds more details to the picture of a character. How the reader reacts to a character can be very important to how they feel about the text. There should be contrasts or contradictions – not just between characters, but within each character. In real life, no one is simply good or bad. All effective characters have more than one side.


Dialogue

Dialogue is a conversation between two or more characters in a literary work. It could also be an inner dialogue which is a character’s internal voice. Dialogue is essential for several reasons. First, it creates characterisation. In fact, it is one of the four main methods of characterisation. The audience learns much about a character through his speech. Second, dialogue advances the plot. Interactions within, between, or among characters help to give insight into the storyline. Additionally, well-written dialogue makes a text realistic. In the real world, people interact and have conversations. This is critical to a successful text.


Imagery

Imagery is the use of language and symbolism in writing which make our five senses active. The word ‘imagery’ gives rise to the creation of mental images and figures. The imagery brings to life the characters of the story through the mental pictures of the readers. These are effective devices used by the authors to create these effects.

Visual

Visual imagery is the one where the author uses various visual qualities to create imagery. This can include various shapes, sizes, colours, lights, shadows, and patterns. This is the most common form of imagery that is used in literature. Whenever the term imagery is used people understand visual imagery in literature. They generally use metaphor and simile to create visual imagery.

Auditory

Auditory Imagery creates an appeal to the reader’s sense of hearing. Creating auditory imagery through writing is not that easy. For instance, creating imageries by author by creating sounds of war in a war novel. Onomatopoeia is mostly used by authors to create auditory imagery.

Gustatory and Olfactory

Gustatory imagery is the one that appeals to the taste of the readers. This is generally used to depict the food as the character eats it. This may create a sense of gustatory imagery when the readers read about a portion of food. Olfactory Imagery is the imagery when the author tries to attract the reader’s taste or smell. It helps in depicting the situation through which the characters of the narrative are going through or experiencing. The smell of fresh rain, the smell of fire are some of the examples of olfactory imagery.

Tactile

Tactile Imagery is the one that creates a sensory effect of touch through text or the writing of the authors. This is used to convey how some things feel when touched. It may be used to convey the sense of texture, temperature, wetness, dryness, and so on. They help in creating empathy for the characters in a narrative.

Kinaesthetic

Kinaesthetic Imagery is the one that is used to give a sense of motion by the author. Speed, slowness, falling, or even fighting can be depicted with the use of Kineasthetic imagery. Kinaesthetic imagery is very relevant in the era of action movies and screenplays. It also gives a good feel when needed to write about sports, driving, and other actions.

Organic

Organic Imagery is a type of imagery that appeals to the most traditional forms of our senses. They are the feeling of hunger, fatigue, fear, and even emotion. They form the basic tenets of human emotions. It moves the readers to the feelings of either joy or sadness. When they are written efficaciously creates intense sorrow and desperateness which the readers can feel immensely.


Metaphor

A metaphor is a figure of speech that describes something by saying it is something else. It’s not actually true but it gives the reader a clearer idea of what it is like. For example, “They were peas in a pod.” Extended metaphors are metaphors that run throughout a piece of work.


Narrator

Voice means the tone of the narrative. Think about the language used in the narration and what that tells us. In some texts, the narrator is also a character. In others, the narrative voice is more distant. Narrative can be first-person – indicating a clear point of view – or third person – which could follow one character closely or take an omniscient standpoint.


Plot

The plot is the series of events that comprise a story’s main action. It is typically made up of a sequence of individual but connected elements that compels the main character(s) to embark on a journey. This journey can be physically or mentally and emotionally in nature, though it is often both. The plot’s primary journey leads to a climactic event and a resolution. Most plotlines follow the same basic structure made of five essential ingredients.

Exposition

A story begins by introducing the protagonist and other key characters, their inter- and intra-relationships, the setting, and relevant background information. In this section, the protagonist discovers their main goal, typically a problem that needs surmounting.

Rising action

The next phase is the rising action, which begins with an inciting incident or complication that triggers the ensuing series of events. Since the rising action propels the protagonist on their journey, the inciting incident usually comes with high stakes. Tension tends to build as rising action progresses toward the next phase.

Climax

This is the main turning point of the story when all the events and emotions built up during the exposition and rising action come to a head. Naturally, these are the moments of greatest tension, conflict, and drama.

Falling action

In this stage, the characters’ actions resolve the story’s central problem, leading to a resolution.

Denouement

The final plot element is the official completion of the goal, solution to the problem, an end to the conflict. The protagonist or the antagonist might win, or each could experience certain degrees of both triumph and defeat. Some stories wrap up by providing information on what happens to the central character(s) in the future.


Similie

A simile describes something by comparing it to something else, using like or as. A simile is a useful way to describe something without using a long list of adjectives. It can create a vivid image in the reader’s mind, helping to engage and absorb them.

Cave of Forgotten Dreams – Werner Herzog

Creative Arts 1.1 Experience Creative Arts, Creative Arts BA (Hons), Films, Other Projects, Research & Reflection

This is a 2010 documentary by Werner Herzog about the Chauvet Cave in France that was mentioned in a Grayson Perry book I am reading. In the cave are paintings that are at least 30,000 years old and due to a landslide that sealed the cave off thousands of years ago, they remain in almost pristine condition, as though they were in a time capsule. The cave is heavily protected with very few visitors being allowed to enter in a bid to preserve the paintings and evidence around them.

The paintings themselves are incredible and this documentary is one of the best looks we’ll ever get to see of them. Many of them feature animals that would have been native to France at that time. There are horses, mammoths, lions, rhinos, deers and only one part drawing of a human female.

There are a few panels of handprints made from red ochre that are thought to have been by one man. In the documentary, they show how they identified it as one male artist who was probably about 6 feet tall and even concluded the order in which he made the prints.

The art of the animals is amazing. There is a sense of movement about them and layers of animals that have been painted on with the 3D surface of the cave taken into consideration. The combination of the surface contours and the way that the light would change in the cave with torchlight almost gives them an animated feel as though they move across the cave.

The Documentary Style

As well as the fascinating subject, Herzog’s film itself is a piece of art. He gives us an insight into a place most of us will never get to visit. However, it isn’t just a documentary about art. Herzog makes us think about huge topics, humanity itself, about the nature of time, God, religion, conservation, materialism and so many other contemplative questions throughout. The cinematography is beautiful. even considering they had to film in a cramped cave with limited access walkways. The music chosen to accompany each section gives it a religious experience feel about it and he does his best to make the place feel as alive as if you were in the cave with him.

One of the big questions asked is if we can ever tell and understand who these people were who painted the images in the cave. We think we can relate to them purely as they are humans like us, but in doing so, we take so many of our modern western perspectives with us. Can we ever understand the artists as people across such an abyss of time? It makes us question what is important to us and how that might be regarded 30,000 years from now. The objects we treasure and the art we make, will that be understood so far into the future? Or will it be misinterpreted? Will anyone even care so far in the future?

There is argument through the movie that it is spirituality that connects us all across epochs. Herzog argues that instead of being homo sapiens, we should be homo spiritualis. There is some evidence the people in the cave made the paintings in a spiritual way. There is a very specifically placed skull with what seems to be incense around it that indicates the cave was used a spiritual place. We assume as modern westerners at times that art is purely decorative or expressive but there is a very interesting point in the film that if you talk to people like indigineous peoples about why they make art, they will reply they are not making art, it is the spirits that are making art. So, could it be a link to spirituality that links humans of all types, all ages and all eras that is the link in art across time.

Stalker – Andrei Tarkovsky 1979

Creative Arts BA (Hons), Creative Arts 1.1 Experience Creative Arts, Coursework, Project 1: The Shape of Time

Description: “A guide leads two men through an area known as the Zone to find a room that grants wishes.”

This is a movie that was mentioned in Doug’s intro lecture that intrigued me when I first heard about it. It is loosely based on the sci-fi novel Roadside Picnic by Arkady and Boris Strugatsky, which I intend to finish reading too.

The movie is from 1979 and is directed by Andrei Tarkovsky whose films I am aware of. Stalker has been one I have wanted to watch for a while and I was not disappointed.

The movie is slow, dreamlike and the long camera shots pull you into the film in a very experiential almost hypnotic way. The background is haunting and makes you feel uncomfortable at times.

The sepia like tones used and the muted colours of the zone add to the atmosphere created by Tarkovsky.

In terms of plot, it is simple and there isn’t the high-speed action of modern sci-fi but that is what makes this movie so enthralling. The slowness makes you feel like you are watching it in real-time and you see the existential struggles of the three characters as they play out.

It is a philosophical movie about what happiness means, what it means to be human, about what we yearn for. At the same time, it is a movie about time and what passing time means.